FarCry
Monday, April 26th, 2004After playing (and loving) the demo of FarCry for a few days, I bought the full version this weekend. (Gamers tip: Get new releases at Target, since MediaPlay/BestBuy/Circuit City sell out right away. Target had plenty-o-copies.)
Aside from being the most gorgeous game I’ve ever played, I’m thoroughly impressed with the gameplay. The AI is the best I have encountered, and the bad guys work together in a way to get you positively panicked at times. You can’t go Rambo in this game and live long… stealth and defensible positions are the only way to survive.
I haven’t messed with Multiplayer yet, but that’ll come. I’m having way too much fun in the single player mode right now. Between the game play, the “solve the problem however you see fit” game design, the Half-life-ish “music timed to get the adrenaline pumping” effects… it’s all good.
Addendum (4/27/04, 1am):
I thought the mercenary opponants in the game were pretty tough. After playing for awhile, though, you start to get a feel for what you can get away with and how to bait them into walking into a bullet. “Maybe I’ll do alright at this game,” I thought.
Heh.
I just got to the part of the game where the mercenaries are the least of your troubles. There are some baddies in this game that can easily kill you with one hit. And they are everywhere. And to make it worse, the freak-you-out factor from Half-Life is back in full force. Even after getting killed by the same baddie in the same spot 8 or 9 times until I figured out how to get past him, I got chills every time he showed up. Running into the mercenaries is actually a relief now. But these new things are evil, evil, evil. There is some serious trouble in paradise.